lectures on moving image: theory | context

Below please find links to a series of lectures I delivered to first-year students, before they specialised in digital image-making, film, motion graphics, VFX (very popular), game development (also very popular), animation or post-production, in 2022 at (although, since during COVID-19, distantly) AUT.
Bergson, Deleuze & Cinema, comes out of the lectures, during their preparation I discovered Jordan Schonig's essay "Rethinking the 'Wind in the Trees' in Early Cinema and CGI" (which became the opening chapter of Schonig's The Shape of Motion, 2021), his discovery of the "Wave Genre" has been fundamental for that work.
The following represents the structure developed in the lectures—
The first 5 lectures will deal with the modes of contents of different digital media that share the moving sound image as their means of expression
modes of contents:
- thinking or doing theory
- are characters necessary?
- characters link thought and practice
- mise-en-scène, sound and atmos
- characters drive narrative
The second 5 lectures will deal with the modes of form of different digital media that share the moving sound image as their means of expression
modes of form:
- modulation = how each mode differs
- genre
- gaming
- VFX
- digital and video art